On September 29, GIT faculty and students of the AIGA Poly club worked with Young Engineers Shape the World to create a fun and interactive workshop to encourage high school students to explore design thinking.
YESW is facilitated by a local high school educator and by faculty and students of the Ira A. Fulton Schools of Engineering. Students from all around the valley attend three-hour workshops that expose them to the different engineering degree programs at ASU.
The Polytechnic campus-based workshop started with a creative and challenging icebreaker presented by YESW educator Lisa Tozzi from Westwood High School. Students put themselves in alphabetical order by school without talking or using smartphones. With these limitations, the students used creative ways of communicating including making letters with their hands, writing on their arms and taking pencils to form into letters.
With creativity flowing, students were ready to engage with the five GIT-themed activities produced by GIT Lecturer Christina Carrasquilla.
“As designers, we use design thinking to brainstorm, sketch, mock-up and then build out our ideas using technology,” Carrasquilla said. “Whether that output is a website, a video, an animation or a printed piece, it all starts with good content.”
Using Random Word Generator, students designed around a random topic each round of activities. This could be any combinations of words: cheap square, defeat invasion, elite Sunday, background test and location cellar dump.
The YESW students broke into groups and rotated through hands-on stations.
AIGA Poly President Jessica Barnett taught students about digital design on devices using tiny square pixels. By using light-up blocks and graph paper, students created their own pixel art characters.
“I am super impressed by the students that attend these events,” Barnett said. “There was one who came all the way from Tolleson.”
Creating a seamless pattern doesn’t come easy, so GIT student Kelly Foster led an activity to show students first-hand. Using small paper squares and stencils, students drew a pattern, cut it, flipped it, filled in the spaces and then photocopied it several times to create a continuous pattern.
Designing logos is another aspect of GIT. Industrial engineering student Evelyn Holguin coached the students to create their own logos. Using a sketching technique called “Eight in Eight” they drew eight possible logos in eight minutes. To enforce ideation, they chose four of the best drawings to iterate on, then the best one to improve upon again.
The students also learned about storyboarding for video games, commercials and movies, as well as how prototypes are designed.
Through this event, young students were able to see what the Graphic Information Technology degree is all about and flex their creativity.
This material is based upon work supported by the National Science Foundation under Grant No. 1744539. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.